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Speedway Promoter Game?


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Because I have been messing around with Flying Shale and Speedway Mtg  (Shale works on Windows 10) - I was wondering if there was any change on this discussion, anything happening behind the scenes.
I am fascinated with the discussion. I still have a copy of Speedway Scene II on Tape cassette that I used to load onto my Apple II back in the mid 80's along with the board and dice.

I started playing baseball Sims on the PC back in 1986 (when I moved to the USA)  This game was available on PC and Amiga and included separate floppy discs with programs enabling you to edit player attributes, add new players etc.  The developer of this baseball game (for EA) left and took his game engine modded it and uploaded a new version on the web as freeware.  Aside from the regular baseball stats, Players also had 3 attributes that affected their performance, which we are editable - although the loaded stats were based on real performance stats (running speed, fielding %, arm strength) and pitchers had editable stats also (pitching speed and Endurance) .  So in speedway terms, for example, that could be frequency of Tape exclusions (as % of starts), % falls per starts and % engine failures per starts, all of which we know from available stats.  I always thought that one determining factor in a truly great speedway sim would be that the rider database would include lifetime real averages by track(s). We all know certain riders perform miserably at certain tracks and score maximums at others. There used to be a web site where you could see all current rider averages rides etc. by track, by year etc. etc.  I think they stopped updating in 2012?   Of course this would require special algorithm calcs I am guessing?

Anyway - just wanted to pop this back up top to see if it was going anywhere?

 

Edited by MassMarauder
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Considering the loyal following that speedway has and the tendency of the supporters to be keen on stats and statistics I am surprised a game like football manager has never really taken off. I appreciate that the sport will never have the following of Moto GP or FIFA on various consoles but I believe a Speedway game in the Football Manager format could of worked and be well received. The mobile game Speedway Challenge has a lot of the graphics and ideas right.  Purchase bikes, equipment, vans etc but if you could train and develop the riders that would be an excellent improvement. 

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Man....I wish there were a way in Flying Shale to control ALL TEAMS.  Have got it going with the 2020 lineups using 2019 averages and assessed for Crump and Pedersen :-)

I have Speedway promoter 2002 on floppy - will install this as soon as I get my floppy drive hooked up later this weekend.

 

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  • 2 weeks later...
On 4/12/2020 at 1:23 AM, Hackett said:

Considering the loyal following that speedway has and the tendency of the supporters to be keen on stats and statistics I am surprised a game like football manager has never really taken off. I appreciate that the sport will never have the following of Moto GP or FIFA on various consoles but I believe a Speedway game in the Football Manager format could of worked and be well received. The mobile game Speedway Challenge has a lot of the graphics and ideas right.  Purchase bikes, equipment, vans etc but if you could train and develop the riders that would be an excellent improvement. 

Just not a big enough market to justify the investment needed to make a professional quality game these days. Would have to be a real labour of love, and even then I suspect licensing the team and rider names etc.. which would needed for it to stand any chance of success, would rule it out.

Whilst speedway does come with ready made stats and somewhat lends itself to this genre, in fact the multiple and ever changing formats are a bit of a nightmare to deal with. Football is pretty much 11-men-against-11 at whatever level and whatever country, and makes for an easier starting point. Of course it could be done if the will were there, but the fanbase and visibility of the sport just isn't there to justify the end product unfortunately. 

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On 4/11/2020 at 7:13 PM, MassMarauder said:

Man....I wish there were a way in Flying Shale to control ALL TEAMS.  Have got it going with the 2020 lineups using 2019 averages and assessed for Crump and Pedersen :-)

I have Speedway promoter 2002 on floppy - will install this as soon as I get my floppy drive hooked up later this weekend.

 

If there is any chance of copying speedway promoter 2002 please contact me! Mine corrupted and I've been looking for it for a few years now! 

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If anyone wants a copy of Speedway promoter - dm me your email address.  It won't install on Windows 10 or W8 or W7 but you may have luck with W2000. It definitely works on W95 , W98 and XP (edit: thanks for info below)  No idea about installing on Apples.

Edited by MassMarauder
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On 4/26/2020 at 9:35 PM, hobnob said:

if any one knows how to get it working on win 10 would be brilliant

 

few things work properly on windows 10 ..biggest load of crap ever invented but unfortunately all new laptops etc come with it. When I transferred my work files on to it couldn't find most of them and they had been copied multiple times !! wish I could go back to windows xp !!

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Will keep you all updated but I manged to get the game running using a Virtualbox with Windows XP (from my Windows 10 laptop) however each new screen appeared ontop of each other rather than replacing, made the game unplayable.  

Running a new virtualbox on win98 now see if that's any better. 

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Many years ago I ran a speedway sim, sadly I no longer have the spreadsheets for that to reference, all lost, however from what I can recall each stat has a multiply factor, gating was times 5, passing was times 4, team riding was times 1.5 or 2, I think the rest was straight numeric value, I can’t recall the calculation though of how I used to get the number down to a base figure that could then be used as a final result, I used excel and used complicated formulas which took a long time to refine and there was a percentage chance built in to allow for some leeway in results, I also used formulas to determined chance of falls, speedway scene was a big help in this as I used a lot of how that worked to determine percentages.

its a complicated as you want to make it, spreadsheets can do calculations in milliseconds, you just have to know what you want it to do to give you the set of outcomes that best simulates what you are after.

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11 hours ago, marko said:

Many years ago I ran a speedway sim, sadly I no longer have the spreadsheets for that to reference, all lost, however from what I can recall each stat has a multiply factor, gating was times 5, passing was times 4, team riding was times 1.5 or 2, I think the rest was straight numeric value, I can’t recall the calculation though of how I used to get the number down to a base figure that could then be used as a final result, I used excel and used complicated formulas which took a long time to refine and there was a percentage chance built in to allow for some leeway in results, I also used formulas to determined chance of falls, speedway scene was a big help in this as I used a lot of how that worked to determine percentages.

its a complicated as you want to make it, spreadsheets can do calculations in milliseconds, you just have to know what you want it to do to give you the set of outcomes that best simulates what you are after.

I did a similar thing with Excel. I did a League match and the old Knock Out GP format, with variables like yours. Andy Smith even won a couple of GP's with mine!

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On 5/7/2020 at 10:30 PM, Cj69 said:

Will keep you all updated but I manged to get the game running using a Virtualbox with Windows XP (from my Windows 10 laptop) however each new screen appeared ontop of each other rather than replacing, made the game unplayable.  

Running a new virtualbox on win98 now see if that's any better. 

Did you see any better results with win98? 

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First couple attempts I was having trouble transfering the game from my normal desktop to my virtualbox desktop then computer poo'd itself and gave up. Going to try from scratch on the better one when I get time.  

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On 5/12/2020 at 10:38 PM, MassMarauder said:

Do you know of a way to get control of ALL teams. Is there a tweak that can be made in the programming? 

Which games FS or Promoter. 

I done the virtual machine method same as @Cj69 but seems I ran into the same issues where by it was overlapping each screen with the next one which is just a mess when attempting playing

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5 minutes ago, Sp33dy89 said:

Which games FS or Promoter. 

I done the virtual machine method same as @Cj69 but seems I ran into the same issues where by it was overlapping each screen with the next one which is just a mess when attempting playing

Iv still not had time to try using win98 or 2000 (previously I used XP).  I don't hold out much hope for either.  

Iv not got FS. Does anyone have a copy of that available?

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6 minutes ago, Cj69 said:

Iv still not had time to try using win98 or 2000 (previously I used XP).  I don't hold out much hope for either.  

Iv not got FS. Does anyone have a copy of that available?

Actually I think I just solved our issue. 

In VM copy the contents of the Speedway Promoter folder to C\WINDOWS\GDW2002 and it seems to work fine for me now. 

Although no ideas with some of the game itself

Edited by Sp33dy89
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On ‎5‎/‎4‎/‎2020 at 5:01 PM, MassMarauder said:

If anyone wants a copy of Speedway promoter - dm me your email address.  It won't install on Windows 10 or W8 or W7 but you may have luck with W2000. It definitely works on W95 , W98 and XP (edit: thanks for info below)  No idea about installing on Apples.

iv PMd you mate....:t:

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