An Android version of Snowfunk Speedway will be next, although I can't promise any firm timescales yet!
1. There are plenty of apps out there with ongoing charges, and particularly sporting apps which often have 'season passes'. This usually covers regular content which, in the case of Snowfunk Speedway, is the embedded rider lineup for the year’s series, plus downloadable lineups before each of the 11 meetings and downloadable results afterwards. For the 2012 season the same service will be provided, any rule changes will be incorporated into the (rather complicated) workings of the app, and I’ll continue to make updates to improve the app and take advantage of any new operating system or device features. During each season, when Apple update their iPhone operating system I will also make any necessary fixes to ensure that the app continues to work smoothly on your devices.
I personally consider all of this to be worthy of a yearly fee as it continues my time commitment and development costs, whilst providing a continuing service.
2. I’m a glass half-full person myself, so I’d prefer to look upon it as terrific that I’d enjoyed something completely free for the first year! In fact, I wanted to make sure that there was a demand for the app and that people found it useful. Giving it away for free in 2010 was a good way to find out before I continued to spend more time and money developing it further. It has now grown way beyond a hobby which has led to the fee.
3. I had an agreement with BSI that they would support my app for the 2010 series, but they decided not to renew that agreement for 2011.
This is a common and, in my opinion, very useful feature of iPhone apps. You can download something for free and then poke around and see what it can do. You can then decide for yourself whether to pay to upgrade it, keep the free functionality, or just delete it. It’s the perfect way to 'try before you buy', rather than paying money up front based upon a few screenshots and a description.
The vast majority of the 59p apps out there are general enough (e.g. games) that they appeal to millions of people and therefore have the potential to make huge sums of money. The more specialized content tends to attract a higher price as the market is so much smaller. An app for speedway fans (already a very small proportion of the population) who own an iPhone, iPod touch or iPad (now a pretty tiny number of people) is unlikely to make anybody rich. I charge what I consider to be a fair price with the hope of justifying the time and expense I incur. Apple also take over 30% of any sales which should not be forgotten!